The Becoming Game
Progression, quests, trials and proof. Levels that mean something because the work behind them was real.
- 300
- 1001–1300
- Economy
- 15
The loop that turns citizens into contributors
Paths, quests, proof, twenty parallel progression tracks, seasons, circles and guilds. Every other domain issues work into this loop and receives verified outcomes back from it.
- Identity & the Person
- Society & Institutions
- Every domain that requires work to be done by a person
Player progression
Player progression records and reflects a person's verified contributions, learning, and character development across all aspects of Rebirth.
A person's level is determined by verifiable action and provable learning, not by time or affiliation. Levels provide transparency regarding a person's proven capacity and impact within the system.
Experience and progression resources
This section details the experience points and scores that track an individual's progression and contributions within Rebirth.
Individuals will see their growth and impact objectively measured across various domains. These metrics will inform opportunities, responsibilities, and the individual's standing in the collective.
Paths and classes
This section outlines how individuals choose, develop, and prove their expertise within the civilisation.
Individuals will progress through structured development frameworks, acquiring verifiable skills and experience. Their chosen paths will define their contributions, responsibilities, and influence within the collective.
Quest system
The Quest system structures progress, offers challenges, and provides validation for actions and development within Rebirth.
Individuals will find clear pathways for personal growth and collective contribution. Their efforts and achievements will be recognised and recorded as proof of their journey.
Challenges and trials
Challenges and trials are mechanisms for demonstrating skill, character, and commitment, underpinning reputation and advancement.
A person's demonstrated capabilities become integral to their public record, which is accessible and verifiable. This allows for recognition and opportunity based on proven contribution, not mere aspiration.
Achievements and badges
Achievements and badges are non-transferable attestations of an individual's validated contributions and development within Rebirth.
These credentials will offer a verifiable history of progress, commitment, and impact, establishing a comprehensive and evolving personal profile. They will serve as proof of abilities and earned standing within the collective systems.
Streaks, momentum and habits
This section describes how persistent engagement in meaningful activities and contributions is recognised and supported.
Individuals will experience visible acknowledgement for consistent effort, fostering reliable contribution and personal development. The system intends to encourage long-term participation while safeguarding against burnout and promoting adaptability.
Rewards and unlocks
Progression through the Becoming Game bestows tangible rewards, unlocking new capacities and access within Rebirth.
Successful completion of quests and trials alters a person's standing, offering new means of interaction and contribution. These rewards signify proven commitment and ability, enabling further participation and influence.
Titles, ranks and roles
This section outlines the system for acknowledging an individual's validated contributions and responsibilities within the Rebirth civilisation.
Individuals acquire titles and roles through demonstrable effort, contribution, and merit, reflecting their proven capabilities. This framework provides clear recognition of status and responsibility, informing trust and interaction across the civilisation.
Factions and guilds
Factions and guilds provide structured social organisation for collective action and shared purpose within Rebirth Atlas.
Individuals gain identity and agency through affiliation, contributing to collective goals beyond personal progression. These structures enable organised effort, fostering collaboration and competition.
Seasons and world eras
Seasons and eras structure time and collective effort, marking progression and significant shifts in the digital world.
Individuals experience structured cycles of focused activity, contributing to collective goals and observing tangible changes within their environment. Progression becomes a shared journey, with defined periods for learning, building, and governance.
It understands:
This section provides foundational understanding of the shared reality, ensuring historical depth and verified context for all participants.
A person gains a durable and verifiable understanding of the collective past, informing their identity and future choices. This shared knowledge fosters a common ground for cooperation and acknowledges historical contributions from diverse sources.
Dynamic narrative generation
Dynamic narrative generation constructs and maintains the evolving, interconnected stories that define individual and collective progression within Rebirth.
A person's actions contribute directly to the ongoing narratives of their life, community, and the world. This ensures that personal effort and its outcomes are persistently chronicled and understood.
World events
World events provide the challenges, opportunities, and context through which individuals prove their capabilities and contribute to the collective.
Participation in and response to these events shapes personal progression within the Becoming Game. An individual's reputation and standing are directly influenced by their actions and contributions during these pivotal moments.
Characters and narrative agents
This section defines the agents and roles inhabiting the Rebirth environment, driving interaction and narrative progression.
Individuals will experience interaction with a diverse range of characters, each contributing to their journey and the world's unfolding story. This enriches personal engagement and provides varied pathways for advancement and learning.
Integration Civilization
A thousand-plus connectors across business, consumer and public systems, so the world arrives already plugged in.