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WORLD FORCES / 06.0600

The world's physics answer to its inhabitants

No gods, no faith requirement. Seven measurable forces whose relative strength moves with what millions of people collectively do — and then changes the rules they play under.

01THE SEVEN

Players are collectively programming the next state of the world

Industrialize and Machine rises. Fight long enough and Entropy does. Protect the forests and Growth does. The world is a consequence.

EntropyWar, ruin, mass death

Decay accelerates; ruins deepen; the frontier creeps back toward the cities.

OrderStable law, honoured contracts

Trade friction falls, courts hold, sieges become harder to win.

GrowthProtected land, agriculture, healing

Yields rise, wilderness recovers, populations expand.

MachineIndustry, automation, construction

Production scales; the world becomes louder, harder and less forgiving.

VoidDeep descent, released things

The rules loosen. What comes up from Depth IV comes up more often.

DreamArt, culture, ceremony, creation

Improbable things become possible; the world stops being purely material.

TimePreservation, memory, monuments

History gains weight — the past becomes a force acting on the present.

02PHILOSOPHIES

Nations are composed, not assigned

Not four permanent factions you are stuck inside. A civilization can begin Liberty/Arcana and drift toward Dominion after a war it lost — and its citizens will argue about it for years.

01

Order

Stability, law, trade, centralized power.

02

Dominion

Strength, conquest, hierarchy.

03

Arcana

Knowledge, technology, manipulation of the Labyrinth.

04

Liberty

Decentralization, individualism, rebellion.

05

Harmony

Ecology, community, balance.

06

Transcendence

Intelligence, augmentation, post-human progression.