Order
Stability, law, trade, centralized power.
No gods, no faith requirement. Seven measurable forces whose relative strength moves with what millions of people collectively do — and then changes the rules they play under.
Industrialize and Machine rises. Fight long enough and Entropy does. Protect the forests and Growth does. The world is a consequence.
Decay accelerates; ruins deepen; the frontier creeps back toward the cities.
Trade friction falls, courts hold, sieges become harder to win.
Yields rise, wilderness recovers, populations expand.
Production scales; the world becomes louder, harder and less forgiving.
The rules loosen. What comes up from Depth IV comes up more often.
Improbable things become possible; the world stops being purely material.
History gains weight — the past becomes a force acting on the present.
Not four permanent factions you are stuck inside. A civilization can begin Liberty/Arcana and drift toward Dominion after a war it lost — and its citizens will argue about it for years.
Stability, law, trade, centralized power.
Strength, conquest, hierarchy.
Knowledge, technology, manipulation of the Labyrinth.
Decentralization, individualism, rebellion.
Ecology, community, balance.
Intelligence, augmentation, post-human progression.