Tools approaching the ones we use ourselves
A world this large cannot be filled by a studio, however big. Eventually the people inside it have to be able to make it — and to be known for what they made.
Thirteen kinds of thing, and no permission required
Creation is not a mode you enter. It is how most of the world eventually comes to exist.
- Architecture
- Clothing and equipment
- Songs and performance
- Books and archives
- Quests and expeditions
- Organizations
- Laws and charters
- Businesses
- Sports and arenas
- Custom games
- Festivals
- Schools
- Museums
Eight motivations, not eight games
The intention is not to merge other people's gameplay. It is to satisfy the underlying reasons anyone stayed in those worlds for a decade.
- Creation as the point, not the extra.
- An economy with real consequences.
- Construction that survives you.
- A world fantasy worth returning to.
- Competitive clarity at the tactical scale.
- Social chaos as legitimate content.
- Geopolitics as a fantasy in its own right.
- A frontier nobody has finished mapping.