Infrastructure
Where the world runs, what it stores, how long it keeps it, and what happens when it fails.
Infrastructure is a public fact, not an internal detail. Regions, retention windows and failure behaviour are stated in plain language.
Degradation is designed: when a subsystem fails, the world states what is unavailable instead of guessing on your behalf.
- Stated per object kind
- Real deletion, on a stated clock
- Announced on /status within minutes
- No silent data retention past the stated window.
- No incident hidden from the public record.
All build surfacesNext: Standards